# Project export: Super Smash

This document was generated by HackStack to give an AI agent context about a hackathon project. Sections are labeled with their provenance; content marked as truncated was cut to keep this document small.

## Project metadata

- Hackathon: TreeHacks 2025
- Tagline: A classic game with great mechanics reimplemented in Java with FUN FACTS WOAW.
- Devpost: https://devpost.com/software/super-smash-pixel-edition
- GitHub: not linked
- Video: https://www.youtube.com/embed/BVEYHLAwJd4?enablejsapi=1&hl=en_US&rel=0&start=&version=3&wmode=transparent
- Team: contributor stats unavailable

## Devpost submission (written by the team)

### Inspiration

We just loved playing this game and were playing it while trying to come up with ideas and decided to just build it ourselves. While going through it, we realized it would be a great fun way for people to track their progress through PT and other

### What it does

Basically just a reimplementation of the game, that can be played in multiple ways depending on how comfortable you feel using your hands. We have different control layouts for disabilities, and also have reaction timing so you can tell if you're healing from arm injuries.

### How we built it

We used Java and Python to build this, python to help many inputs work properly, and Java for the core game. We used sprites and cut them ourselves to make gifs which worked really well, chose sounds and implemented everything so the game worked really well.

### Challenges we ran into

Cutting the sprites to be pixel perfect was really hard, and required finding the perfect blend of images. It was also hard to actually get the game pads to work, which we had to use perplexity to figure out the exact model because we didn't know it and had to search pretty obscurely to figure out input mapping.

### Accomplishments we're proud of

We just think the game is very very fluid and actually is fun to play, which is really difficult compared to most games that are just coded up in two days, somehow we managed to nail mechanics pretty well.

### What we learned

We hadn't coded using Java graphics before, and also hadn't used sprites before. Also working with game controllers, and how sprites worked for games.

### What's next

Pixel Edition We tried to add VR, and think that would be so cool, to just be able to have a VR goggle to view the game through and use both controllers even more fun.

## README (from the GitHub repository)

No README available.

## Detected evidence (automated analysis)

No repository was indexed for this project. Claimed technologies below could not be checked against code.
- Java (language) — claimed on Devpost, not found in the code

## Codebase structure

No repository index available.

## Key source files

No repository index available; no source files included.