# Project export: Superseeded

This document was generated by HackStack to give an AI agent context about a hackathon project. Sections are labeled with their provenance; content marked as truncated was cut to keep this document small.

## Project metadata

- Hackathon: CruzHacks 2024
- Tagline: The world is in need of saving! Save the planet from garbage and pollution by planting seeds and shooting garbage!!!
- Devpost: https://devpost.com/software/superseeded
- GitHub: https://github.com/Camille-Leon/cruzhacks
- Result: winner (Sustainability Hacks)
- Team: 1 GitHub contributor(s) — The-Ducks-Code (14 commits)

## Devpost submission (written by the team)

### Inspiration

Super Mario and The Binding of Isaac

### What it does

Helps promote sustainability by convincing people to plant seeds and trees.

### How we built it

GameMaker

### Challenges we ran into

Version control and merging branches.

### Accomplishments we're proud of

VFX and Physics

### What we learned

How to make some different systems and how to come up with ideas on the spot

### What's next

for SuperSeeded Updates! A boss fight, more enemies, more powerups, etc.

## README (from the GitHub repository)

# Superseeded
## Take Out The Trash!!

2D Platformer shooter game about killing trash and planting seeds to get buffs and heal.
 


## Detected evidence (automated analysis)

Indexed codebase: 1 recognized source files, 0 KB.

## Codebase structure (from repository index)

### Files (120 of 192)

```
.gitattributes
animcurves/animTransition/animTransition.yy
cruzhacks.resource_order
cruzhacks.yyp
fonts/dntGame/dntGame.old.yy
fonts/dntGame/dntGame.yy
objects/objCamera/Create_0.gml
objects/objCamera/Draw_0.gml
objects/objCamera/Draw_64.gml
objects/objCamera/objCamera.yy
objects/objCamera/Other_4.gml
objects/objCamera/Step_0.gml
objects/objDirtZone/objDirtZone.yy
objects/objEffectExplosion/Create_0.gml
objects/objEffectExplosion/Draw_0.gml
objects/objEffectExplosion/objEffectExplosion.yy
objects/objEffectExplosion/Step_0.gml
objects/objEffectLine/Create_0.gml
objects/objEffectLine/Draw_0.gml
objects/objEffectLine/objEffectLine.yy
objects/objEffectLine/Step_0.gml
objects/objEnemyBag/Alarm_0.gml
objects/objEnemyBag/Create_0.gml
objects/objEnemyBag/Destroy_0.gml
objects/objEnemyBag/Draw_0.gml
objects/objEnemyBag/objEnemyBag.yy
objects/objEnemyBag/Step_0.gml
objects/objEnemyBagTrash/Alarm_0.gml
objects/objEnemyBagTrash/Create_0.gml
objects/objEnemyBagTrash/Destroy_0.gml
objects/objEnemyBagTrash/Draw_0.gml
objects/objEnemyBagTrash/objEnemyBagTrash.yy
objects/objEnemyBagTrash/Step_0.gml
objects/objEnemyBody/Create_0.gml
objects/objEnemyBody/objEnemyBody.yy
objects/objEnemyBody/Step_0.gml
objects/objEnemyParent/Create_0.gml
objects/objEnemyParent/Destroy_0.gml
objects/objEnemyParent/objEnemyParent.yy
objects/objEnemyParent/Step_0.gml
objects/objEnemyTrashbag/Alarm_0.gml
objects/objEnemyTrashbag/Create_0.gml
objects/objEnemyTrashbag/Destroy_0.gml
objects/objEnemyTrashbag/Draw_0.gml
objects/objEnemyTrashbag/objEnemyTrashbag.yy
objects/objEnemyTrashbag/Step_0.gml
objects/objGameOver/Draw_0.gml
objects/objGameOver/objGameOver.yy
objects/objGameOver/Step_0.gml
objects/objGrenadeBasic/Collision_objEnemyParent.gml
objects/objGrenadeBasic/Collision_objWoodenBox.gml
objects/objGrenadeBasic/Create_0.gml
objects/objGrenadeBasic/Draw_0.gml
objects/objGrenadeBasic/objGrenadeBasic.yy
objects/objGrenadeBasic/Step_0.gml
objects/objGrenadeLauncher/Collision_objPlayer.gml
objects/objGrenadeLauncher/Create_0.gml
objects/objGrenadeLauncher/Draw_0.gml
objects/objGrenadeLauncher/objGrenadeLauncher.yy
objects/objGrenadeLauncher/Step_0.gml
objects/objGrenadeParent/Create_0.gml
objects/objGrenadeParent/Destroy_0.gml
objects/objGrenadeParent/objGrenadeParent.yy
objects/objGrenadeParent/Step_0.gml
objects/objHurtzone/objHurtzone.yy
objects/objMainMenu/Create_0.gml
objects/objMainMenu/Draw_0.gml
objects/objMainMenu/objMainMenu.yy
objects/objMainMenu/Step_0.gml
objects/objNextLevelZone/Collision_objPlayer.gml
objects/objNextLevelZone/objNextLevelZone.yy
objects/objPickupCarrot/Collision_objPlayer.gml
objects/objPickupCarrot/Create_0.gml
objects/objPickupCarrot/Draw_0.gml
objects/objPickupCarrot/objPickupCarrot.yy
objects/objPickupCarrot/Step_0.gml
objects/objPickupHalfHeart/Alarm_0.gml
objects/objPickupHalfHeart/Create_0.gml
objects/objPickupHalfHeart/Draw_0.gml
objects/objPickupHalfHeart/objPickupHalfHeart.yy
objects/objPickupHeart/Collision_objPlayer.gml
objects/objPickupHeart/Create_0.gml
objects/objPickupHeart/Draw_0.gml
objects/objPickupHeart/objPickupHeart.yy
objects/objPickupHeart/Step_0.gml
objects/objPickupLavender/Collision_objPlayer.gml
objects/objPickupLavender/Create_0.gml
objects/objPickupLavender/Draw_0.gml
objects/objPickupLavender/objPickupLavender.yy
objects/objPickupLavender/Step_0.gml
objects/objPickupParent/Create_0.gml
objects/objPickupParent/Destroy_0.gml
objects/objPickupParent/objPickupParent.yy
objects/objPickupParent/Step_0.gml
objects/objPickupPepper/Collision_objPlayer.gml
objects/objPickupPepper/Create_0.gml
objects/objPickupPepper/Draw_0.gml
objects/objPickupPepper/objPickupPepper.yy
objects/objPickupPepper/Step_0.gml
objects/objPlant/Alarm_0.gml
objects/objPlant/Create_0.gml
objects/objPlant/objPlant.yy
objects/objPlant/Other_7.gml
objects/objPlant/Step_0.gml
objects/objPlayer/Collision_objEnemyParent.gml
objects/objPlayer/Collision_objHurtzone.gml
objects/objPlayer/Create_0.gml
objects/objPlayer/Draw_0.gml
objects/objPlayer/objPlayer.yy
objects/objPlayer/Step_0.gml
objects/objSign/Create_0.gml
objects/objSign/objSign.yy
objects/objWoodenBox/objWoodenBox.yy
objects/objX/objX.yy
objects/objX/Step_0.gml
options/android/options_android.yy
options/html5/options_html5.yy
options/ios/options_ios.yy
options/linux/options_linux.yy
options/mac/options_mac.yy
[72 more files omitted for size]
```

### Dependencies

No dependency index available.

### Recent commits (newest first)

- Merge branch 'main' of https://github.com/Camille-Leon/cruzhacks
- fix player speed cap lmao
- Update README.md
- asdadsdsaas
- saddas
- asda
- Finished level 1 and 2, made signs, and kinda make level transitions.
- dsasdsdads
- Transitions and Equppable Gun
- asd
- asdads
- asdasdassa
- fgdsfgdfgdg
- asddsaadsdsa
- idk
- sfx and shit
- stuffq
- asdasd
- asdasdsda
- fdsdfasdfa

## Key source files (fetched from GitHub, selected and truncated for size)

No suitable source files found.